PreHealth

PREHealth

 
Pokemon Go players in Herrngarten
Pokemon Go players in Herrngarten

Promoting education and jobs to enhance the use of urban blue and green infrastructure for health and fitness (PREHealth)

Project team
Jun.-Prof. Dr.-Ing. Martin Knöll
Dipl.-Ing. Marianne Halblaub Miranda
Gladys Vasquez Fauggier, M.A.

Project partners
Utrecht University
PRISMA – Planning and Research Consultants
Szechenyi Istvan University
City of Darmstadt
City of Athens
City of Győr
City of Eindhoven

Background
PREHealth investigates urban open space and how people’s affordances can be put into the centre of planning in order to maximize their benefits for health and wellbeing. The main aim of the project is to encourage city dwellers to place green and blue infrastructures in open spaces more actively in their lives and daily routines. This includes changing attitudes and behaviours towards the role, shape and maintenance of open spaces, through education at all levels: school, university and adult learning. The project also aims to promote active citizenship, by establishing interactive mechanisms for public participation and co design, allowing the citizens to take a more active role in creating environments that support healthy lifestyles.

Objectives
1. To raise awareness among the public regarding the contribution public open spaces can make to health and overall wellbeing.

2. To devise formal and informal education tools and methodologies, based on Location Based Games (LBGs), Augmented Reality (AR) and related technologies, that provide learning opportunities in situ, in open spaces; and adapt these tools for use in higher education and secondary school curricula; and for adult learning.

3. To pilot test the devised education tools and methodologies by integrating them in courses of higher education institutions, school curricula and informal adult education.

4. To introduce initiatives to enhance the engagement of citizens in the planning and monitoring of public open spaces, in cooperation with local authorities and the civil society; and encourage volunteering.

Approach
The project benefits greatly by its transnational character, which allows the national teams to compare data, benefit from the exchange of best practice, complement each other in terms of expertise and previous experience, and create education and awareness raising tools that would have a wide application across nations and cultures.

Seven partners are committed to the implementation of project activities: Four education/research organizations (Technische Universität Darmstadt – coordinating partner; Utrecht University; PRISMA-Planning and Research Consultants and Szechenyi Istvan University) and three local authorities (the Cities of Darmstadt, Athens, Gyor) and 4 associated partners including the municipality BrabantCity, and Darmstadt based not for profit organization “Kulturelle Mitte Darmstadt”.

Expected Results
The results of the project include desk research and user surveys in the partners’ countries; dissemination and publicity campaigns led by the local authorities and civil society organizations, including national workshops and an international conference; the construction of education tools and methodologies based on the technologies of location-based games and augmented reality; the adaptation and pilot-testing of these tools to the needs of higher education, schools and adult learners; the dissemination of the devised learning tools and methodologies by making them available for free, and accompany them with a teachers’/adult learners’ Manual.

The project runs for 32 months, from Dec 2016 to July 2019 and is implemented in Germany, Greece, Hungary and the Netherlands.

The Project is funded by the ERASMUS+ grant program of the European Union under grant no. 2016-1-DE01-KA203-002919

Exposé